Diablo IV = Hardcore. Diablo Immortal = Casual.


A reddit comment of mine was read out in this video.

And a recent comment I made on the Diablo Immortal subreddit:

Imagine a game where the more you grind the more you get penalised. Oh wait! That’s Diablo Immortal!

IMHO Diablo Immortal was always intended to be a casual game, but many players I’ve met since launch, both in my clan and on the server have pretty much no-lifed this game, some players putting in 10+ hours a day or even more.

It’s been clear from the very start that when you go past server paragon level your XP gains get penalised. This alone suggests that the intent is to have players fall behind the server paragon level, and each day play catch up to get to server paragon level, then log off and rinse and repeat the next day. Skip a day or 2 because of real life? No worries, your XP gets boosted so you can easily catch back up to server paragon level.

A lot of other MMO’s go from being hardcore to more casual friendly over time. No doubt the more hardcore gamers can clearly see the amazing potential Diablo Immortal has as being their main game, but the hardcore reality is that Diablo Immortal is meant to be a casual game and I doubt that will ever change.

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